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ANAMIKA DEB 

Multimedia Artist & Scenographer

The Team

Lessie Barron

Creative Director

Tanya Carr

Design Director

Live Performances & Talks

  • Live Visual performance | Lumifest, Montreal Qc, Canada (Upcoming – September 2025)

  • Debut AV performance – Automata X Anamika at Brain Freeze: Montreal, Qc, Canada, December 2024

  • Live Visual performance at Animaze Film Festival, Montreal, Qc, Canada,  September 2024

  • Live Visual performance at Une Minute De Plus , Montreal, Qc, Canada,  July 2024 

  • Live Visual performance at Brain Freeze: Montreal, Qc, Canada, May 2024

  • Live Visual performance at Brain Freeze: Montreal, Qc, Canada, April 2024 

  • Session Chair at Gen AI: Imaginaries, Tactics and Feminisms organized by Dr. Helena Nicole De Brabandere in association with Hexagram Network, Montreal, Canada, April 2023

EXHIBITIONS

  • Blocked Memory |  Live Interactive AV Performance showcased at the  LABO Immersif hosted by SAT Montreal & AADN , Montreal, Canada, March 2025 
     

  • Word Jockey | Group Exhibition at Horrors and Metaphors in AI at UKAI, Toronto, Canada,  January 2025
     

  • Neural Terrain - V.2 | Group Exhibition at DARC LED Exhibition (part 1) at Digital Arts Resource Centre, Ottawa, Canada, October 2024
     

  • The Other Side | Anamika X Seja – MAPP MTL festival, Montreal, Qc, Canada, September 2024
     

  • Chamber of Memories – Interactive AV- LED installation: HackLab2024 hosted by Music Motion Art at SAT Montreal | Winner of Bourses Printemps Numerique-Montreal Connecte, April 2024
     

  • Dis-Moi - Interactive AV Installation | Group Exhibition : Au-Delà De La Façade, Hall Georges-H.-Baril du campus MIL, Montréal, Canada, September 2023
     

  • 144 – 1 minute Projection Mapping | Tokyo Light Festival, Japan,  July 2022
     

  • Neural Terrain -V.1 | Group Exhibition at The Glitch Cinema Festival, Fu: Bar: Space, Zagreb, Croatia, October 2022

Anamika Deb is a Multimedia artist, scenographer  & VJ.

Her work explores the intricate relationship between humans and the spaces they inhabit. Her practice is centered on deconstructing this relationship and discovering new ways for world-building that go beyond the conventional 3D notion of a place. Her work aims to challenge viewers' perspective and their own influence on the space.
 

Anamika’s art integrates real-time visuals, generative computation, and interactive elements, often using sensors and data to engage audiences in deeply immersive environments. The core of her artistic process lies in exploring thresholds of any given system - be it computational or human. 

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